![]() Since Immersive Engineering v0.6, LV wires are capable of carrying a total of 2048 Flux/t. The overall loss is 52% (40% loss × 130%), and only 246 Flux/t is received by the other end. In the case of transmitting 512 Flux/t through a 128-block-long LV wire, its distance-related power loss would be 40% (128 blocks × 5% loss / 16 blocks), and using only ¼ of its max power increases the loss by 30%. This loss is linear-Energy for LV wiring drops 5% by 16 blocks, 10% by 32 blocks, 15% by 48, and so on.Īdditionally there is a penalty applied for not fully using the full capacity of connectors-The above loss is increased by a factor that is 10% per 25% of the cable capacity that is unused. Use higher voltages to suffer less energy loss over distance. With the default configuration, longer wires lose more energy. Some equipment, like the Transformer, HV Transformer, Current Transformer and Powered Lantern, can accept wire directly without needing a connector.Ī wire melts if load exceeds its maximum rating. ![]() The connectors or relays have to match in voltage. Use a Wire Coil on two Wire Connectors or Wire Relays to connect them together. HV Wire Coils cannot be insulated.īefore the 0.6 update LV, MV and HV Wire Coils were known the as Copper, Electrum and High-Voltage Wire Coils, respectively. Their ratings are no different, but they're entirely safe to work around. LV and MV Wire Coils can be crafted into Insulated Wire Coils. Powered Wire Coils cause damage to mobs that walk into them. They can transfer energy in the form of Immersive Flux (IF), but they are also compatible with Redstone Flux (RF). They attach Wire Connectors and Wire Relays to each other. ![]() LV, MV and HV Wire Coils are a form of energy-transfer equipment added by Immersive Engineering, used as part of the mod's "energy-net".
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